Static variables

staticalphaA:Float

staticalphaB:Float

staticalphaC:Float

staticwrite onlyargb:Int

staticargbA:Int

staticargbB:Int

staticargbC:Int

staticax:Float

staticay:Float

staticaz:Float

staticread onlyback:Float

staticblueA:Float

staticblueB:Float

staticblueC:Float

staticread onlybottom:Float

staticread onlybottomV:Float

staticbx:Float

staticby:Float

staticbz:Float

staticcx:Float

staticcy:Float

staticcz:Float

staticgreenA:Float

staticgreenB:Float

staticgreenC:Float

staticredA:Float

staticredB:Float

staticredC:Float

staticwrite onlyrgb:Int

staticrgbA:Int

staticrgbB:Int

staticrgbC:Int

staticread onlyright:Float

staticread onlyrightU:Float

statictextureId:Float

staticu:Float

staticuA:Float

staticuB:Float

staticuC:Float

staticv:Float

staticvA:Float

staticvB:Float

staticvC:Float

staticx:Float

staticy:Float

staticz:Float

Static methods

staticadjustWinding(this:Flat3x9t):Bool

staticinlinealphaChannel(int:Int):Float

staticinlineblueChannel(int:Int):Float

staticinlinecolorTriangles(this:Flat3x9t, color:Int, times:Int):Void

staticinlinecornerColors(this:Flat3x9t, colorA:Int, colorB:Int, colorC:Int):Void

staticinlinecreate(len:Int):FloatColorTrianglesUVt

staticfullHit(this:Flat3x9t, px:Float, py:Float):Bool

staticinlinegreenChannel(int:Int):Float

staticinlinehex(this:Flat3x9t, v:Int):String

staticinlinehexA(this:Flat3x9t):String

staticinlinehexAll(this:Flat3x9t):String

staticinlinehexB(this:Flat3x9t):String

staticinlinehexC(this:Flat3x9t):String

staticinlineliteHit(this:Flat3x9t, px:Float, py:Float):Bool

staticinlineprettyAllVert(this:Flat3x9t):String

staticinlineprettyAlluv(this:Flat3x9t):String

staticinlineprettyEverything(this:Flat3x9t):String

staticinlineprettyStringUV(this:Flat3x9t):String

staticinlineprettyStringVert(this:Flat3x9t):String

staticinlineredChannel(int:Int):Float

staticinlinerotate(this:Flat3x9t, x:Float, y:Float, theta:Float):Void

staticinlinerotateTrig(this:Flat3x9t, x:Float, y:Float, cos:Float, sin:Float):Void

staticinlinesign(n:Float):Int

@:keepstatictriangle(this:Flat3x9t, ax_:Float, ay_:Float, az_:Float, bx_:Float, by_:Float, bz_:Float, cx_:Float, cy_:Float, cz_:Float):Bool

@:keepstatictriangleUV(this:Flat3x9t, uA_:Float, vA_:Float, uB_:Float, vB_:Float, uC_:Float, vC_:Float, ?windAdjust_:Bool):Bool