@:op(A + B)staticinlineadd0(tv:Tri3D, p:Matrix1x4):Tri3D
@:op(A + B)staticinlineadd1(p:Matrix1x4, tv:Tri3D):Tri3D
staticinlinecentre(this:TriVec):Matrix1x4
staticinlinemagnitudeSquaredFrom(this:TriVec, centre:Matrix1x4):Float
staticinlinemultiplyQ(this:TriVec, q:Matrix1x4):Tri3D
staticinlinequatRotation(this:TriVec, q:Quaternion):Tri3D
@:op(A * B)staticinlinescaleMultiply(tv:Tri3D, p:Matrix1x4):Tri3D
@:op(A - B)staticinlinesub(tv:Tri3D, p:Matrix1x4):Tri3D
staticinlinetransform(this:TriVec, m:Matrix4x3):Tri3D