staticax:Int
staticay:Int
staticaz:Int
staticread onlyback:Int
staticread onlybottom:Int
staticbx:Int
staticby:Int
staticbz:Int
staticcx:Int
staticcy:Int
staticcz:Int
staticread onlyright:Int
staticx:Int
staticy:Int
staticz:Int
staticadjustWinding(this:Int32Flat9):Bool
staticfullHit(this:Int32Flat9, px:Float, py:Float):Bool
@:keepstaticinlinegetTri3D(this:Int32Flat9):Tri3D
staticinlineliteHit(this:Int32Flat9, px:Float, py:Float):Bool
staticinlineprettyAll(this:Int32Flat9):String
staticinlineprettyString(this:Int32Flat9):String
staticinlinerotate(this:Int32Flat9, x:Float, y:Float, theta:Float):Void
staticinlinerotateTrig(this:Int32Flat9, x:Float, y:Float, cos:Float, sin:Float):Void
staticinlinesign(n:Float):Float
statictransform(this:Int32Flat9, m:Matrix4x3):Void
statictransformAll(this:Int32Flat9, m:Matrix4x3):Void
statictransformRange(this:Int32Flat9, m:Matrix4x3, start:Int, end:Int):Void
@:keepstatictriangle(this:Int32Flat9, ax_:Int, ay_:Int, az_:Int, bx_:Int, by_:Int, bz_:Int, cx_:Int, cy_:Int, cz_:Int):Bool