staticax:Float
staticay:Float
staticaz:Float
staticread onlyback:Float
staticread onlybottom:Float
staticbx:Float
staticby:Float
staticbz:Float
staticcx:Float
staticcy:Float
staticcz:Float
staticread onlyright:Float
staticx:Float
staticy:Float
staticz:Float
staticadjustWinding(this:Float32Flat9):Bool
staticfullHit(this:Float32Flat9, px:Float, py:Float):Bool
staticinlinegetTri3D(this:Float32Flat9):Tri3D
staticinlineliteHit(this:Float32Flat9, px:Float, py:Float):Bool
staticinlineprettyAll(this:Float32Flat9):String
staticinlineprettyString(this:Float32Flat9):String
staticinlinerotate(this:Float32Flat9, x:Float, y:Float, theta:Float):Void
staticinlinerotateTrig(this:Float32Flat9, x:Float, y:Float, cos:Float, sin:Float):Void
staticinlinesign(n:Float):Int
statictransform(this:Float32Flat9, m:Matrix4x3):Void
statictransformAll(this:Float32Flat9, m:Matrix4x3):Void
statictransformRange(this:Float32Flat9, m:Matrix4x3, start:Int, end:Int):Void
@:keepstatictriangle(this:Float32Flat9, ax_:Float, ay_:Float, az_:Float, bx_:Float, by_:Float, bz_:Float, cx_:Float, cy_:Float, cz_:Float):Bool