Fields

@:optionaloptionaltriangleUV:Null<(uA_:Float, vA_:Float, uB_:Float, vB_:Float, uC_:Float, vC_:Float, windAdjust_:Bool) ‑> Bool>

@:optionaloptionaltriangleCurrentUV:Null<TriangleAbstractUV>

@:optionaloptionaltriangleCurrent:Null<TriangleAbstract>

triangle:(ax_:Float, ay_:Float, az_:Float, bx_:Float, by_:Float, bz_:Float, cx_:Float, cy_:Float, cz_:Float) ‑> Bool

transformRange:(m:MatrixDozen, startEnd:IteratorRange) ‑> Void

toStart(v:Int, len:Int):Bool

toEnd(v:Int, len:Int):Bool

set_size(v:Int):Int

set_pos(v:Float):Float

next:() ‑> Float

hasNext:() ‑> Bool

get_size():Int

get_pos():Float

@:optionaloptionalgetTriangleUV:Null<() ‑> TriangleUV>