Constructor

new(width_:Int, height_:Int)

Variables

buf:Buffer

gl:RenderingContext

height:Int

img:Image

program:Program

tex:Texture

@:value(new Array<Texture>())textureArr:Array<Texture> = new Array<Texture>()

width:Int

Methods

changeImage(img_:Image):Void

draw():Void

drawShape(start:Int, end:Int, bgColor:Int):Void

inlinenotAlpha():Void

renderDraw():Void

setBackgroundShapeColor(red:Float, green:Float, blue:Float, alpha:Float):Void

inlinewithAlpha():Void