Variables
@:value(activateTexture)activateTexture_:(gl:GL, texture:Texture, imageIndex:Int) ‑> Void = activateTexture
@:value(imageUniform)imageUniform_:(gl:GL, program:Program, name:String, preMultAlpha:Bool) ‑> UniformLocation = imageUniform
@:value(updateTexture)updateTexture_:(gl:GL, texture:Texture, image:Image) ‑> Void = updateTexture
@:value(uploadImage)uploadImage_:(gl:GL, imageIndex:Int, image:Image, midMap:Bool) ‑> Texture = uploadImage