Variables

@:value(activateTexture)activateTexture_:(gl:GL, texture:Texture, imageIndex:Int) ‑> Void = activateTexture

@:value(imageUniform)imageUniform_:(gl:GL, program:Program, name:String, preMultAlpha:Bool) ‑> UniformLocation = imageUniform

@:value(textureStandard)textureStandard_:(gl:GL) ‑> Void = textureStandard

@:value(updateTexture)updateTexture_:(gl:GL, texture:Texture, image:Image) ‑> Void = updateTexture

@:value(uploadImage)uploadImage_:(gl:GL, imageIndex:Int, image:Image, midMap:Bool) ‑> Texture = uploadImage