Variables

@:value(clearAll)clearAll_:(gl:GL, width:Int, height:Int) ‑> Void = clearAll

@:value(passIndicesToShader)passIndicesToShader_:(gl:GL, indices:Array<Int>) ‑> Void = passIndicesToShader

@:value(programSetup)programSetup_:(gl:GL, strVertex:String, strFragment:String) ‑> Program = programSetup

@:value(shaderSetup)shaderSetup_:(gl:GL, shaderType:Int, str:String) ‑> Shader = shaderSetup