Constructor
@:value({ animate : true, hasImage : true })new(width_:Int, height_:Int, hasImage:Bool = true, animate:Bool = true)
Variables
@:value(0.9)bgA:Float = 0.9
@:value(0.5)bgB:Float = 0.5
@:value(0.0)bgG:Float = 0.0
@:value(0.5)bgR:Float = 0.5
@:value(new Array<Texture>())textureArr:Array<Texture> = new Array<Texture>()
@:value([1., 0., 0., 0., 1., 0., 0., 0., 1.])transformUVArr:Array<Float> = [1., 0., 0., 0., 1., 0., 0., 0., 1.]
Methods
drawData(program:Program, dataGL:DataGL, start:Int, end:Int, len:Int):Void