Variables

@:value(clearAll)clearAll_:(gl:GL, width:Int, height:Int, r:Float, g:Float, b:Float, a:Float) ‑> Void = clearAll

@:value(programSetup)programSetup_:(gl:GL, strVertex:String, strFragment:String) ‑> Program = programSetup

@:value(shaderSetup)shaderSetup_:(gl:GL, shaderType:Int, str:String) ‑> Shader = shaderSetup