Variables

@:value(bufferSetup)bufferSetup_:(gl:GL, program:Program, data:Float32Array, isDynamic:Bool) ‑> Buffer = bufferSetup

@:value(colorsXYZ_RGBA)colorsXYZ_RGBA_:(gl:GL, program:Program, positions:Float32Array, colors:Float32Array, inPosName:String, inColName:String) ‑> Void = colorsXYZ_RGBA

@:value(colorsXY_RGBA)colorsXY_RGBA_:(gl:GL, program:Program, positions:Float32Array, colors:Float32Array, inPosName:String, inColName:String) ‑> Void = colorsXY_RGBA

@:value(interleaveXYZ_RGBA)interleaveXYZ_RGBA_:(gl:RenderingContext, program:Program, data:Float32Array, inPosName:String, inColName:String, isDynamic:Bool) ‑> Buffer = interleaveXYZ_RGBA

@:value(interleaveXYZ_RGBA_UV)interleaveXYZ_RGBA_UV_:(gl:GL, program:Program, data:Float32Array, inPosName:String, inColName:String, inUVName:String, isDynamic:Bool) ‑> Buffer = interleaveXYZ_RGBA_UV

@:value(interleaveXY_RGB)interleaveXY_RGB_:(gl:GL, program:Program, data:Float32Array, inPosName:String, inColName:String, isDynamic:Bool) ‑> Buffer = interleaveXY_RGB

@:value(passIndicesToShader)passIndicesToShader_:(gl:GL, indices:Array<Int>, isDynamic:Bool) ‑> Buffer = passIndicesToShader

@:value(posColors)posColors_:(gl:GL, program:Program, positions:Float32Array, colors:Float32Array, inPosName:String, inColName:String, noPos:Int, noCols:Int) ‑> Void = posColors