geom.structure

..
DualQ

Edge

{ dist, edge, point, norm }

MVec2

{ s, x, y, xy }

MVec3

{ s, x, y, z, xy, zx, yz, xyz }

MVec4

{ s, x, y, z, w, xy, xz, xw, yz, wy, zw, zyx, xyw, wzx, yzw, xyzw }

Mat1x2

{ x, y }

Mat1x3

{ x, y, z }

Mat1x4

{ x, y, z, w }

Mat2x2

2x2

Mat3x3

3x3

Mat4x3

4x3

Mat4x4

4x4

Mat5x5
Range

{ u, l }

Ray

{ dist, edge, norm, refl }

TriInt

TriVec

triVec

Vertex

{ x, y, z, w, u, v }