based on trilateral.tri.Trilateral.
staticinlinesign(n:Float):Int
new(ax_:Float, ay_:Float, bx_:Float, by_:Float, cx_:Float, cy_:Float)
ax:Float
ay:Float
read onlybottom:Float
bx:Float
by:Float
cx:Float
cy:Float
read onlyright:Float
windingAdjusted:Bool
x:Float
y:Float
adjustWinding():Bool
fullHit(px:Float, py:Float):Bool
get_bottom():Float
get_right():Float
inlineliteHit(px:Float, py:Float):Bool
inlinerotate(x:Float, y:Float, theta:Float):Void
inlinerotateTrig(x:Float, y:Float, cos:Float, sin:Float):Void