Static methods

staticinlineArrayto1x3(arr:Array<Float>):Matrix1x3

staticinlineArrayto1x4(arr:Array<Float>):Matrix1x4

staticinlineArrayto2x2(arr:Array<Float>):Matrix2x2

staticinlineArrayto3x3(arr:Array<Float>):Matrix3x3

staticinlineArraytoMatrix4x3(arr:Array<Float>):Matrix4x3

staticinlineFloat32Array_2x2(arr:Float32Array):Matrix2x2

staticinlineFloat32Array_to2x2Transpose(arr:Float32Array):Matrix2x2

staticinlineFloat32Array_to3x3(arr:Float32Array):Matrix3x3

staticinlineFloat32Array_to3x3Transpose(arr:Float32Array):Matrix3x3

staticinlineFloat32Array_to4x3(arr:Float32Array):Matrix4x3

staticinlineFloat32Array_to4x3Transpose(arr:Float32Array):Matrix4x3

staticinlineFloat32Array_to4x4(arr:Float32Array):Matrix4x4

staticinlineFloat32Array_to4x4Transpose(arr:Float32Array):Matrix4x4

staticinlineVectorto1x2(v:Vector<Float>):Matrix1x2

staticinlineVectorto1x3(vec:Vector<Float>):Matrix1x3

staticinlineVectorto1x4(vec:Vector<Float>):Matrix1x4

staticinlineVectorto2x2(vec:Vector<Float>):Matrix2x2

staticinlineVectorto3x3(vec:Vector<Float>):Matrix3x3

staticinlineVectorto4x3(v:Vector<Float>):Matrix4x3

staticinline_1x2toTpoint(m1x2:Matrix1x2):Tpoint

staticinline_1x2toVec3(m1x2:Matrix1x2):Vector<Float>

staticinline_1x3toArray(m1x3:Matrix1x3):Array<Float>

staticinline_1x3toVector(m1x3:Matrix1x3):Vector<Float>

staticinline_1x4toArray(m1x4:Matrix1x4):Array<Float>

staticinline_1x4toVector(m1x4:Matrix1x4):Vector<Float>

staticinline_2x2to3x3(m2:Matrix2x2):Matrix3x3

staticinline_2x2to4x3(m2:Matrix2x2):Matrix4x3

staticinline_2x2toArray(m2x2:Matrix2x2):Array<Float>

staticinline_2x2toFloat32ArrayTranspose_(m2x2:Matrix2x2):Float32Array

staticinline_2x2toFloat32Array_(m2x2:Matrix2x2):Float32Array

staticinline_2x2toVector(m2x2:Matrix2x2):Vector<Float>

staticinline_3x3to2x2(m3x3:Matrix3x3):Matrix2x2

staticinline_3x3to4x3(m3:Matrix3x3):Matrix4x3

staticinline_3x3toArray(m3x3:Matrix3x3):Array<Float>

staticinline_3x3toFloat32ArrayTranspose_(m3x3:Matrix3x3):Float32Array

staticinline_3x3toFloat32Array_(m3x3:Matrix3x3):Float32Array

staticinline_3x3toVector(m3x3:Matrix3x3):Vector<Float>

staticinline_4x3to2x2(m4x3:Matrix4x3):Matrix2x2

staticinline_4x3to3x3(m4x3:Matrix4x3):Matrix3x3

staticinline_4x3toArray(m4x3:Matrix4x3):Array<Float>

staticinline_4x3toFloat32ArrayTransposeUpdate_(arr:Float32Array, m4x3:Matrix4x3):Float32Array

staticinline_4x3toFloat32ArrayTranspose_(m4x3:Matrix4x3):Float32Array

staticinline_4x3toFloat32ArrayUpdate_(arr:Float32Array, m4x3:Matrix4x3):Float32Array

staticinline_4x3toFloat32Array_(m4x3:Matrix4x3):Float32Array

staticinline_4x3toTAffineMatrix(m4x3:Matrix4x3):TAffineMatrix

check transpose

staticinline_4x3toTmatrix4x4numbered(m4x3:Matrix4x3):Tmatrix4x4numbered

check transpose

staticinline_4x3toVector(m4x3:Matrix4x3):Vector<Float>

staticinline_4x4toFloat32ArrayTransposeUpdate_(arr:Float32Array, m4x4:Matrix4x4):Float32Array

staticinline_4x4toFloat32ArrayTranspose_(m4x4:Matrix4x4):Float32Array

staticinline_4x4toFloat32ArrayUpdate_(arr:Float32Array, m4x4:Matrix4x4):Float32Array

staticinline_4x4toFloat32Array_(m4x4:Matrix4x4):Float32Array